Showing posts with label crafting a story. Show all posts
Showing posts with label crafting a story. Show all posts

Monday, July 25, 2011

Crafting a Story : Title and Results

12 weeks ago, I started this whole thing.  For those who don’t know, I decided to create a story by using words from a random word generator to inspire each of the main components of a story (protagonist, antagonist, etc.) and then derived the story from that.

Finally, I came up with this as a high concept which describes my story:

A man unknowingly gets involved with the girlfriend of a robber he killed, causing the robber’s vengeful ghost to return.

All in all, I’m quite happy with the result.  I don’t know how well it’ll do in practice, but I think I got all the kinks worked out.  The important part here is that I have a finished story premise after twelve steps of which five are simply paragraphs derived from random words.

I said that I would give the story a title, so here goes.

Titles often have something to do with an important point early on in the story that shapes the rest, so let’s start there and see if anything good comes up.  Also, I want to show the supernatural element in the title if I can.

The inciting incident is when our protagonist gets involved with the antagonist’s girlfriend.  A Ghost Who Lost Life and Love.  The ghost that lost first his life, then his love.  But it sounds a bit clunky.  I think I’ll go a bit further into the story.  A Familiar Face.  It doesn’t convey the supernatural element, but it has a nice ring to it, and sort of foreshadows that the ghost is someone they know, so I think I’ll keep it.

I don’t think I’ll be writing this story any time soon, but it is quite solid, so I might take a shot at it eventually.  As far as I’m concerned, this experiment was a success.

Monday, July 18, 2011

Crafting a Story : High Concept

To avoid further confusion, here is my definition of a high concept:
An interesting concept that can be easily understood and delivered in a few words.

An example of one is Back to the Future.  A kid goes back in time, meets his parents when they were young, and his mother falls in love with him (courtesy of The Story Book by David Baboulene).

21 words.  It does not encompass the entire story, but it delivers the main premise, in high concept form.  Therefore, I’m going to start with my premise and whittle it into a high concept.

This story is about a man and a woman being chased by the ghost of someone who he killed and she betrayed.  Here I go.
A man kills a robber in defence and gets involved with a woman, but after the woman has a séance, the robber’s ghost comes back to haunt them. 
Almost, but I want to add that the woman is the robber’s girlfriend. 
A man gets involved with the girlfriend of a robber he killed in defence, not knowing that she had been involved with the robber, and the woman calls a séance, which causes the robber’s ghost to return from the netherworld and haunt them. 
Okay, that’ll work.  Now, this is 43 words, but more importantly, it handles a lot of points.  In order to get to a high concept, I need to take out the unnecessary information, sticking only with the core of the story.

Here is the result. 
A man unknowingly gets involved with the girlfriend of a robber he killed, causing the robber’s ghost to return and haunt them. 
22 words and on the important points.  I’m satisfied with this (though, it might be a bit ambiguous).


EDIT:  After Mood pointed it out to me, here is the altered version, which sets the mood better.
A man unknowingly gets involved with the girlfriend of a robber he killed, causing the robber’s vengeful ghost to return. 
(20 words now)


That’s it.  Next week, I’ll look at what I got from this randomly generated story, and maybe even give it a title.

Monday, July 11, 2011

Crafting a Story : Summary

I’m going to work through some of the backstory to get the entire thing in correct chronological order.  I’ll go into detail on some points and skim over others.

Henry, after a day of working in his store, goes to the café on the corner.  While he’s looking for bread that hasn’t expired, Jasmine enters, followed by Irwin a few seconds later.  Irwin walks around the back, not seeing Henry, and pulls on his mask as Henry watches.  Irwin realises that Henry had seen his face and contemplates killing him, but decides against it.  Instead, he tells Henry to forget his face.  He pulls Henry to the front counter and leaves him there, after which he demands money and grabs Jasmine as a hostage.

After he gets the money, Irwin drags Jasmine out, holding the gun at his side.  Henry summons up his courage and grabs the gun.  Irwin releases Jasmine and fights Henry for it, and in the struggle, it goes off, hitting Irwin in the chest.

Henry is not charged and Irwin dies.  Jasmine falls in love with Henry.  She then starts to visit him in his shop often and they start to form a sort of relationship.  Jasmine, still feeling guilty about Irwin’s death, arranges a séance with Irwin’s spirit.  It awakens him and he is in a frenzy, breaking apart some of the house.  The medium chases Jasmine out.

Meanwhile, Henry attends the reading of the will of his uncle, in which he receives a house in the woods.  (I’ll probably start the actual story here) When he sees Jasmine again, he sees she looks a bit strained (because of the séance) and he decides to invite her with him to go look at the house that weekend.

The two hike up to the house late afternoon.  Irwin’s spirit goes with them, and he tries to extend his reach into their world, because he is angry.  When the two go to sleep, they hear noises and so forth.  Henry dismisses it sounds of an old house, while Jasmine worries.

The next day, all sorts of weird things start happening.  Irwin is starting to gain control of his outside environment and he starts opening and closing drawers and so on.  Henry checks out the house to see if it’s in good condition.  Jasmine sees the things happen first.  After a while, Henry also sees them.  It’s a bit creepy, but he cannot let himself believe in the supernatural, so he does not run while he can.

It gets dark and Henry and Jasmine are back inside the house.  Irwin uses telekinesis to reform his shape (somewhat) and speaks through a speaker (not very clearly) and doesn’t reveal much except that he is Irwin.  At this point, Henry is freaking out and Irwin starts throwing knives.

They try to run out of the house, but the doors won’t open.  Jasmine, with her knowledge of the supernatural, leads Henry to the bunker at the back of the house, which is made of solid iron, making it a safe haven from Irwin.

They make some attempts to get out, but Irwin stops them everywhere.  Eventually, Irwin speaks to them again, calling Jasmine out on her betrayal (thus revealing her involvement in the robbery).  Henry panics, thinking that Jasmine had led him into a trap.  He locks himself in the bunker, leaving her outside.  Irwin kills her.

With Jasmine dead and himself trapped, Henry breaks down.  But eventually he musters up courage, to get out and get revenge at the same time, and kills Irwin in some way (maybe stabbing his pseudo-physical form with an iron shaft).

That is pretty much how the story will go.  I’ll try and catch the main idea in a high concept next week.

Monday, July 4, 2011

Crafting a Story : Secondary Character

Today, I’ll talk about our secondary character, Jasmine.

Jasmine grew up in a poor neighbourhood and eventually got mixed up with the wrong crowd, i.e. Irwin. She agreed to help him rob a store by posing as a hostage, but in a shocking twist of events, Henry manages to grab the gun and shoot Irwin, thus “saving” her. This let Jasmine see another side of the world and hope for a better future. Perhaps she felt horrified that Irwin was just killed. Either way, she falls in love with Henry, who has thus become her saviour, not only saving her from her “hostage” situation, but also symbolically saving her from a bad life. Eventually, Henry gives in to her advances, but she goes to great lengths to conceal her history with Irwin – as it would create conflict between her and Henry. When the ghost of Irwin starts haunting her and Henry, her secret comes out and Henry, in an act of anger, locks her out of the safe bunker and she is killed, abandoned by both the men in her life.

Jasmine will be regretting her decisions all throughout the story, from getting mixed up with Irwin at the start, to not telling Henry the truth sooner, at the end. Thus, she’ll be second-guessing every move she makes and endlessly obsessing over decisions she made. All in all, she’ll be a pretty jittery character, one is is doing everything she can to keep everything stable, thinking too hard on things and so forth.

However, Jasmine grew up in a rough neighbourhood and had learned to act out in certain ways to defend against ruffians. She couldn’t be a softie, per se. But, after she meets Henry, she tries to act the way a higher class woman should act in order to impress him.

Therefore, the Jasmine that Henry knows is not the same Jasmine that she really is. Eventually, when the pressure gets too much (such as when her secret is found out) she will drop her mask and revert to her old self. This on its own will shock Henry and therefore agitate him even further, allowing his anger to get the better of him.

Lastly, Jasmine’s attitude towards Irwin will be one of fear. She feels guilty about what happened, but hoped to put it behind her (maybe she spoke to a psychiatrist) but when he pops up again and she realises it’s him, the pressure will be on and she’ll start acting out. Fear will be a powerful motivator, even more than Henry’s approval. She will be the first to realise Irwin’s intentions (or at least guess correctly) and she will be the reason Henry and she survives the first lethal attacks.

That’s everything I need for now. Next week, I’ll summarize the story, so I can see the entire scope of where it will take me.

Monday, June 27, 2011

Crafting a Story : Theme

Theme is a rather new concept to me. It is sort of the story under the story. The general thought that underlines the entire story as a whole.

A theme is not always applicable (at least not a theme that encompasses the entire story), but since my story will run a rather singular storyline, I think it’ll work.

Henry kills someone. This is an isolated incident and killing people is hard both during and after. So he is bound to have some unresolved feelings about it. It is a giant blotch on his otherwise perfect life. He killed someone, but more importantly, he didn’t plan on it. He regrets doing it (but this will obviously be in conflict with the knowledge that he had saved Jasmine).

Jasmine agrees to act as a hostage for her boyfriend in his store robbing conquest. She comes from a poor background, so it isn’t such a huge transgression for her psyche. However, when Henry saves her, she sees that she can do better and probably regrets helping Irwin, or maybe even ever getting involved with his kind (interestingly, this will also be in conflict with another line of thought, being that she met Henry through the encounter). Maybe, as she starts her admiration for Henry, she realises how many opportunities she lost to rise to a higher class. She regrets many decisions.

Irwin, obviously, regrets that he got himself killed. Furthermore, when he sees Jasmine getting together with Henry, he may even regret ever getting mixed up with her. Maybe he even regrets his choices that led him to being a criminal. For interest’s sake, let’s say that there was an opportunity to kill Henry before the store incident (or maybe during, but before the shooting), but he had let Henry live. Therefore, he probably regrets letting Henry live.

Through a lot of things, regret seems to be a common theme. Regret for decisions made in the past.

Most probably, there will be other themes, but since this one is applicable for all three major characters, I’ll keep this one in mind while fleshing out the scenes.

Next week I’ll look at fleshing out Jasmine (and I’ll keep my theme in mind).

Monday, June 20, 2011

Crafting a Story : Resolution

I’ve handled all the main parts of the story now, except for the resolution. This, however, I cannot do with a random word. I’ll have to deduce it from the other information as well as my own choice.

Irwin, the ghost, is angry at both Jasmine and Henry. Therefore, they are both in danger. I’m pretty sure I want Henry to ‘win’ the encounter (whether he manages to kill Irwin or not). Jasmine, however, is fair game.

So let’s say that Jasmine is killed near the end. And let’s go further and say that Henry allowed her to die. Maybe he just found out her secret – that she had been working with Irwin and lying to him the entire time. But for interest, I’m going to say that Henry really cares for Jasmine and he left her in a moment of anger. Thus, later, he is very angry with himself, but also with Irwin, therefore letting him jump into danger more easily.

If we accept that Henry will not give up and he will survive the encounter, we can safely assume that he will defeat Irwin.

The key question raised at the beginning (Will Henry make it out of there alive?) is answered. Yes, he will make it out alive. I also want to add that Irwin traps them in the house, so that they don’t go running around in the woods, where Irwin has less power (less things to throw around). So before they figure out that they have to run, the doors of the house will shut and stay shut.

Just so that Irwin does not kill them both too easily, I think it’s a good idea to put in some form of protection against him. Let’s say an iron room (since ghosts are sometimes believed to be warded off by iron) wherein they can hide. Obviously, this’ll only be discovered later and so forth. But more importantly, it means that Henry can go into the room and leave Jasmine outside, after which she is killed.

After this, Henry finds a way to kill Irwin and does so promptly. Then he maybe gives Jasmine a burial and then returns home, deciding not to sell the place. Perhaps he goes back every year to put fresh flowers on Jasmine’s grave. Maybe not.

There is still a few issues that need to be worked out, but this is enough for now. I have a general destination I want my story to reach.

Next week, I’ll look at the theme a bit.

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In other news, Stories for Sendai is coming out in ten days. Be sure to buy a copy if you can (it includes a story by me). It’ll be available in print form on Amazon.

Monday, June 13, 2011

Crafting a Story : Putting it all together

In the following weeks, I’m going to put the story together that I’ve been constructing. There are a number of different steps, and I’ll list them here and start next week.

Resolution – Before anything, we need to know how the story ends so that we can know where we’re heading.

Theme – We need to establish a theme for the story (it generally makes the story stronger, and gives me an idea of how the mood should be).

Explore the secondary character more – Jasmine is still a bit underdeveloped. I’d like to expand on her a bit.

Summarize the story thus far – Just get all the events in a general order.

High concept – I want to try and create a high concept for the story; a short sentence that tells us what it is about.

This is all I can think of at the moment. I might add on later.

Monday, June 6, 2011

Crafting a Story : Catalyst

The catalyst’s random word is:




A catastrophe is an event that results in, or a state of, great misfortune or ruin. What the catalyst should be is the event or state that allowed Irwin’s ghost to come back from wherever it was.

Something, somewhere, went wrong. For the best results, I think it would be a good idea that the event was caused by either Henry (who I’m going to have to give a new surname, since I recently found out that Henry James is a famous person) or Jasmine. Maybe a séance with Irwin’s spirit gone wrong. All things considered, Henry doesn’t seem to be the type of person who would have anything to do with spirit communication (or belief in them for that matter). Therefore, it will have to fall to Jasmine to do that. I didn’t want her to have another secret and Henry with still nothing, but I’d rather stay true to the characters.

Okay, Jasmine is still a relatively unexplored character, so we can juggle traits around quite a bit. Let’s say that she is a very superstitious. So she carries a hare’s foot with her for luck, will freak out if she breaks a mirror, that kind of thing. So, in her guilt over Irwin’s death, Jasmine goes to a medium to speak to his spirit (this is shortly before Henry decides to ask her with him to the cabin/house in the forest). By speaking to his spirit, they awaken Irwin and allow him to see what is going on. He gets angry because he’s dead and maybe breaks apart the medium’s house or maybe even kills her. Because he’s awake, he sees how Henry “steals” his girl, therefore making him mad and enabling him to pull a poltergeist on Henry and Jasmine.

I’m going to assume Irwin has limited control at first, but at later stages gains full traditional poltergeist powers – perhaps with a twist or two. This includes moving objects around and making noises (such as a knocking or scraping), generally with the intention of scaring people. But Irwin is really angry, so he must have some way to really put these people in danger. I also want him to be able to tell Henry who he is and why he wants to hurt him, therefore revealing Jasmine’s secret. Thus, Irwin must communicate. This can either be along the lines of him being able to take on a pseudo-physical form or writing on the walls. But the writing seems kind of un-Irwin. Irwin is furious. He’s dead. Why would he waste time writing on walls? Unless it is in the early stages when he can’t do much. However, then Jasmine’s secret will be out too soon.

Ergo, I think I’ll give Irwin a physical form of some kind. Maybe a bunch of objects held together with his powers that allows him to talk (maybe through the manipulation of an electronic speaker). He tries to create himself again, because he doesn’t want to be dead.

To make him dangerous, I think we’ll give him serious telekinetic power. Throwing of knives, tables, etc. The details can come in later.

That was all the components that are necessary for a story (as far as I can tell at the moment). All that remains now is to bring the pieces together, flesh out the characters and figure out how it’s going to end. Then we’ll have a rough framework. Then we figure out a theme, and then the story can be written.

Next week, I’ll list all the things necessary for the bringing together of parts and then do each of those in subsequent weeks.

Monday, May 30, 2011

Crafting a Story : Inciting Incident

The inciting incident’s random word is:





Passion, in general, refers to a large amount of emotion about something. Normally positive, as in being devoted to something. Passionate means that you are easily swayed by your emotions and easily swept up into making something bigger than it is, thinking with your emotions instead of your head. Passion also designates desire.

Let’s say for a second that Irwin’s girlfriend is now interested in Henry. And then, when Henry finally caves in and accepts her, Irwin is roused by the event, and angry. Thus, Henry giving in to passion allows Irwin to come back and haunt him.

Now the question is, how did Irwin’s girlfriend fall for Henry? The two men are on opposite ends of a giant spectrum. Let’s say that the person Henry saved in the shop that Irwin was robbing was in fact, Irwin’s girlfriend. Let’s say that she and Irwin were working together with her acting as a hostage to ensure a clean getaway. Maybe she didn’t like the plan much. Or maybe she was swayed by Henry’s sudden courage. Since she was with Irwin, I’m going to assume that she comes from the same kind of life he does; poor, crime-ridden neighbourhood. Struggling to get by, perhaps. Then, Henry symbolically saves her from that life. So, she gets infatuated with him.

So now, Henry accepts the girlfriend’s advances and offers to take her with him to a quiet house in a forest (the one his uncle left to him). By the time they get there, the spirit of Irwin is furious and begins to test out his power and so on.

The inciting incident has not only given us another character – whom we shall call Jasmine Heart for now – but also a note of deception for a large part of the story. Jasmine has been hiding the fact that she had been working with Irwin because she fears of what Henry would think of her if he knew. Obviously, if the spirit can communicate with them in some way, it will become apparent (eventually) that Jasmine and Irwin are connected in some way. Eventually the truth will leak out and Henry will see betrayal everywhere.

The catalyst will tell us more about the way in which Irwin’s ghost was awakened and the sort of powers he possesses. We’ll look at that next week.

Monday, May 23, 2011

Crafting a Story : Setting

The setting’s random word is:





Powder can mean a whole range of things, but after a little while, I settled on flour. A powdery substance created by milling grain. An interesting mill would be either a windmill or a waterwheel. Let’s go with waterwheel for now.

Since waterwheels aren’t really used for milling any more, I think it should be an old house in the woods that someone left Henry in a will. In other words, Henry gets the house and drives there to check it out. Maybe he wants to sell it later, or maybe he has fond memories. Either way, he’s going there and the main part of the story will happen there.

Maybe the person who left the place to Henry – say, an uncle – was a handy person and upgraded the waterwheel into an electricity generator. Thus, the electricity comes directly from the house itself. I don’t know if it can power a whole house, but let’s say there is a river rapid behind the house that increases the electricity generated.

Thus, we have a house, attached to and powered by a waterwheel, standing alongside rapids. It is an old house, maybe some floorboards could break. Either way, there are at least three ways Henry could get hurt thus far: The waterwheel itself (if something breaks and he goes to check it), the old house that could collapse/break under him, and the rapids behind the house (where he could possibly fall into).

I’m not sure why the house is connected to Irwin’s ghost, but the catalyst and inciting incident will provide more clues as to why.

Let’s say it is far away from civilisation and inside a forest. Maybe Henry had to walk (leaving his car somewhere – a town just before the forest, maybe) a long way to get there - thus a long way back.

That’s all for setting for now. Next week is the inciting incident.

Monday, May 16, 2011

Crafting a Story : Antagonist

The antagonist’s random word is:

Last week, I made the protagonist. This week, it’s time for the antagonist. Faint has a number of different definitions, but it generally means either losing consciousness or not being strong or clear. I’m going with the latter.

So that leaves me with a weak person or a transparent person. Since I love me some supernatural, I’m going to pick the second one. Offhandedly, I’d say this person is a ghost. That means that someone’s ghost is going to cause problems for our protagonist, at this point named Henry.

I know nothing about this ghost, except that he is dead and Henry or his shop has something to do with it. Since the setting will have its own random word, let’s say this ghost is attached to Henry himself. Something had to make him emerge, but we’ll get to that later. For now, we know that this ghost is dead because of Henry and now haunts him.

How did he die? From what we know of Henry – patient, methodical and a perfectionist – I would say that the chances are pretty slim that the death happened by accident (in a way that it would be Henry’s fault). So instead we are left with two choices: Henry murdered him, or killed him in defence. I think we’ll put aside the notion of a villain protagonist and stick with a hero for now. So Henry killed someone in defence some time ago and now his ghost is coming back to haunt him.

Since he was killed in defence, chances are that the ghost was a criminal of some kind in his life. Also, he was a violent criminal. A serial killer maybe? A basic robber? Bank robber? Maybe. Rather a smaller operation that would only require one guy. A store robbery then. Let’s say there was a robbery and Henry was in the store. In an act of bravery, he grabbed the gun and shot the robber before he could shoot the cashier. Henry was not charged.

So the ghost haunts Henry because he killed him. Revenge? Maybe. Or perhaps not. We’ll have to wait for the rest of the story to flesh this part out.

Taking all this into consideration, let’s call the antagonist Irwin Wiles.


That’s all for now. Next week is the setting.

Monday, May 9, 2011

Crafting a Story : Protagonist

The protagonist’s random word is:





Since sole can refer to a number of things, I picked one that worked better.

Sole : The underside of footwear.

Since we’re dealing with a person, I think the word sole should be used as a job description. Let’s say our protagonist works in or owns a shoe repair shop. Let’s also assume that he does the repairing work himself.

Our protagonist seems to me, based off his job, to be a patient person. Maybe methodical and a perfectionist. (Maybe not, but this is the creating part) He believes in saving money (since it is better, financially, to repair shoes than buy new ones), so he is probably frugal. If this is so, let’s also assume that he is someone who saves in other avenues of life. So we can say that he grows his own fruit and vegetables. Maybe he doesn’t like eating plants grown by other people – like the vegetables in the supermarket.

With all that, he is probably a difficult person. He can either react to other people by avoidance or confrontation. Let’s say he’s the confrontation type (since it spells more conflict). Thus, he likes to point out things that are done incorrectly and he likes insulting other people’s food. Think, telling the host of a dinner that his carrots are preservative-loaded trash.

Considering that, he is probably not very social and does not have many friends. Say he has bad eyesight and wears thick glasses (which could have led to social isolation that in turn could have led to a change in behaviour to a more difficult person).

What does this person want in life? Maybe he has no idea. He’s just going along, making a living (barely, not many people repair their shoes), trying to find a calling, or maybe he even thinks that fixing shoes is his calling.

After taking all the information into consideration, for now I think I’ll call our protagonist Henry. Henry James. Maybe it’ll change later, maybe not. We’ll see.

That’s all for the protagonist part. Next week we look at the antagonist.

(Feel free to add anything in the comments.)

Monday, May 2, 2011

Crafting a Story

I’m going to replace my usual Monday entry with another series of posts. It’s going to be about crafting a longer story out of its main components, and using random words that I will get here as inspiration for each of the points. Maybe (okay, probably) it will fail, but I’d like to see what we (yes, that includes anyone reading this) can do to make it work.

First up, though, is to break down a story in its essential parts.

Here is everything I can think of at this point:

Inciting incident (the event that changes everything for the protagonist)
Catalyst (the thing that allows or helps the inciting incident to happen)
Theme

Of all these, I think we’ll have to leave theme out of the random word generator and rather deduce it in the end.
A secondary character might be useful but is not necessary for a story to be a story.

If you can think of anything else that is essential to a story, please share it in the comments.